
// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

0 startAttacking

60 swarm 10 greenBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip greenBonusShip end 12 left 30 bonus41 15 1 0 0 1

50 waitNumEnemiesAlive 0
100 swarm 10 greenBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip greenBonusShip end 12 right 30 bonus41 invert 165 1 0 0 1

50 waitNumEnemiesAlive 0
100 swarm 10 greenBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip greenBonusShip end 12 -75 top bonus42 invert 270 1 0 0 1

50 waitNumEnemiesAlive 0
100 swarm 10 greenBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip greenBonusShip end 12 75 top bonus42 270 1 0 0 1

50 waitNumEnemiesAlive 0
100 swarm 10 greenBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip blueBonusShip pinkBonusShip greenBonusShip end 12 -5 top bonus43 270 1 0 0 1